![]() This attack is useful after forward dodge, but not after backward. There is another problem: catalyst's and firearm's melee attack after backstep is not an advantage in real situation, it's just problem, because it needs pause after backstep while enemies continue moving to the hero. ![]() It's not because I'm bad player: I just compair them with firearms.Īnd sometimes catalysts and firearms don't work after the hero is stabbed by enemies (it can be repaired only by exit to main menu and start again). The first attack of Lightbringer is too weak and expensive, the second attack is useful in very few situations. Idk what contains this fix, but the third attack of Hadron is buggy (low damage with very high cost), the second attack is useless bacause of low speed (especially follow speed), the first attack is only has weak damage but good stun effect. We are planning to backport our fixes to the demo this week. Catalysts with high stats are weaker than firearms with low stats! We found out some weapon didn't scale properly. The secondary fire grenades available to all of these weapons are of tremendous value for dishing out reliable AOE damage and dealing with groups of enemies.Originally posted by Contrapunctus:Catalysts are TOO weak compared to firearms and melee weapons. They can deal fire and radiation damage, making them useful for bypassing the resistances of some enemies and exploiting weaknesses. While the Entropic Railgun is a fantastic option and likely the best choice for this build, other firearms that can be very effective are the Artillery P17 and Artillery OTX, which both deal far more damage but cost a lot more energy, require charging, and their shots have arcs that require more careful aiming and risk missing a lot of shots. ![]() ![]() This allows easy access to a very effective weapon with 0 weight, though it'll still fall off compared to stronger alternatives later in the game. To get an easy early firearm to carry this build through the early game, players can (and probably should) make use of the Kickstarter Railgun, which can be accessed by entering the code " 642017" at the terminal in the corridor right after starting the game. Ferula of the Prodigal Spawn is also a stunningly good option for recharging energy and possibly the best leech weapon in the game, though it requires heavier stat investments in three different stats in order to wield effectively. Similarly, useful melee options include the Wasteland Saber (which has similar stat requirements and leech) and the Daemon Scythe (for players that prefer strength to reflex and want slower but wider-reaching attacks). It has access to the Leech Influx ability to further raise its leech and also has the Saber Throw ability to allow players an additional ranged attack option that can be very handy. A fantastic option here is the Red Saber, which requires 9 reflex and has a leech value of 7. When it comes to picking a good melee weapon, the most important element here is grabbing something with a high leech value to replenish energy and allow for more shooting. That said, players can't neglect melee entirely due to it being the best method of restoring energy. This means that pumping points into Cognition will be very important for creating a character that uses guns well. By clicking View Page, you affirm that you are at least eighteen years old. may not be appropriate for all ages, or may not be appropriate for viewing at work. Firearms in this game gain increased damage from the Cognition stat, with the aforementioned Entropic Railgun requiring 12 cognition to equip and granting a bonus 70% cognition when equipped. Best damage reduction armor set overall :: Hellpoint General Discussions. This build is going to focus on Firearms, with the end goal being the Entropic Railgun which can be acquired via crafting using a Model that can be acquired from one of two areas around the game.
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